Aprašymas - ,,Angel Boy” ir ,,Angel Girl” monstrai pasižymi savybe juos kviesti specialiai (Angel Boy Kajus, Angel Girl Kuresa, Angel Girl Urane) ir neleisti priešininkui specialiai iškviesti savo pabaisų (Blessed Angel Sky), taip pat gauti naudingų efektų kai jos yra specialiai iškviestos (Angel Girl Kuresa, Angel Sanctuary), taip pat gauti gyvybės taškų (Angel Sanctuary, Angel Girl Athena). Jie visi yra Fairy type, todėl jų kaladėje gali būti naudojamos jiems padedančios kortos.
2. DARBAS - Juozas
Aprašymas - Archetipas Chess sukurtas Šachmatų žaidimo pagrindu. Tai mano pirmasis bandymas sukurti tarpusavyje susijusiuų kortų tipą.
3. DARBAS - TMiracle
Aprašymas - Deathsworns - nors pavadinimas panašus į Lightsworns, šis deck radikaliai skiriasi, vienintelis sutampantis aspektas, tai, jog Deathswornai tai pat stengiasi nusimilinti, tačiau jų milas kitoks, jiems pakanka nedidelio milo.
Beveik visi DS turi Transfusion efektą: Transfusion efekto tipo monstrai yra lyg dvigubos kortos, jas galima dėti tiek į monster tiek į spell ir trap zonas, jei jie setinami s/t zonoje jie laikomi 100% trap kortomis, be jokių asociacijų su montru. Visur kitur tranfusion laikomi effektiniais monstrais.
Beveik visi Deathswornai turi 300 def bei visi yra DARK attributo bei Fiend rūšies.
Tai pat Deathswornai turi visiškai naują"Dark Synchro" tipą, Dark Synchro nėra tiesog DARK tipo Synchro monstrai - tai visai kita Synchro rūšis. Dark Synchro monstrai kviečiami paaukojus non-tuner ir Dark Tuner monstrus, iš non-tuner atimtas Dark Tuner žvaigždučių skaičius turi būti lygus kviečiamo Dark Synchro monstro lygiui (Dark synchro monstrų lygis yra neigiamas, taigi, pvz Azazel lygis yra ne 6 o -6 (neigiamas skaičius), todėl ir Dark Synchro žvaigždutės yra mėlynos ir pastatytos kitoje kortos pusėje, taigi Dark synchro iškviesti yra kiek sunkiau nei paprastuosius Synchro.
Kadangi DS monstrai turi dvigubus efektus deckas yra ypač stabilus, ir death draw gauti ganėtinai sunku, šis deckas neutilizuoja daug spec summonų, todėl jis nėra OTK deckas, šis deckas yra control tipo, dėl begalės efektų, šis deckas gali sukurti ypač daug skirtingų kombinacijų. Tačiau didelė įvairovė nėra skirta paprastam žaidėjui, šis deckas yra skirtas tik patyrusiems žaidėjams, kurie sugebėtų tinkamai išnaudoti Transfusion efektus.
Kadangi Trasfusion spąstai negali būti nunegeitinti, tai apsaugo nuo tokių kortų kaip royal decree, jinzo ar stardust.
Deathswornai nepasižymi didele galia, netgi pats stipriausias monstras teturi 2550 atakos, todėl nors ir turint ispūdingus efektus, jiems gan sunku laikytis lauke. Tačiau kuo daugiau mes turime kortų, tuo sunkiau mus numušti, Deathswornai turi ir paremiančių spell bei transfusion spell kortų, kurios leidžia pasiimti reikiamą DS, mus apginti ar pagreitinti Dark Synchro kvietimą.
Pagrindinis Deathswornu ginklas yra pražūtingieji lauką naikinantys efektai bei juos gražinančios kortos antram panaudojimui. Lilith ir Samyaza apsaugo silpnesnius DS lauke bei neleidžia sunaikinti jų Trap versijų. Tuo tarpu mažesnieji po truputi traiško opponentą ar iškviečia Dark Synhro soumenus.
Decko +:
Galybė skirtingų efektų skirtingoms strategijoms.
Daug naikinimo ir recycle kortų, aukšto lygio decko sudėties kontroliavimas pasirinktinu millu.
Nenunegeitinami Trap effektai.
Deckas labai stabilus.
Decke gali būti naudojamos DARK attributą stiprinančios kortos, kaip allure of darkness ir t.t.
Decko -:
Mažai spec. summon, todėl įis deckas nėra skirtas greitam triuškinimui.
Monstrų atakos gana mažos, todėl tai sukelia gan rimtą problemą, dėl monstų kvietimo tik normoliuoju kvietimu.
Nors monstrai ir turi dvigubus effektus, juos naudojant kaip trap negalima aktivuoti tuo pačiu ėjimu, kartais dėl to gali sulėtėti žaidimas.
O dabar istorija - Deathswornai nėra tik random kortos, visi Deathswornai egzistuoja tam tikruose senovės mituose ar legendose ir yra susiję vienas su kitu, Deathswornai tai pasitraukę į tamsą angelai virtę demonais. Visi vardai atspindi mituose vaizduojamą tam tikrą herojų. Taigi, manau, tai yra tikrai labai šaunus deckas kuriuo, bent jau aš be galo norėčiau sužaisti.
4. DARBAS - Deepas
Aprašymas - Senovėje ištremti iš dangaus padarai su stulbinančiomis galiomis, jie buvo aprašomi kaip DIEVO tarnai, kurie perėjo I Velnio pusę už tai juos ir ištrėmę. Jų galia yra stulbinanti, apie juos sklinda legendos, kur jie pasirodo ten įsivyrauja chaosas, nuo jų niekur nepasislėpsi ir nepabėgsi. Šie nuožmūs padarai turi tik vieną tikslą ieškoti ir naikinti.
Monsters:
1. Fallen Angel Scout Mark
Atributas: Dark
Tipas: Dark Angel/Effect
Lygis: 3
Att: 1000
Def: 1400
Effect: This card can only be normal summoned. You can remove it from play to add 1“Fallen Tower – Tekel” from your deck to your hand.
2. Fallen Angel Savior Jina
Atributas: Dark
Tipas: Dark Angel/Effect
Lygis: 4
Att: 1200
Def: 1250
Effect: You can remove this card from your graveyard to special summon 1 lvl 4 or lower Dark Angel-type monster from your deck.
3. Fallen Angel Knight Razuvious
Atributas: Dark
Tipas: Dark Angel/Effect
Lygis: 5
Att: 2300
Def: 400
Effect: You can’t normal summon this card.You can special summon this card by revoming 2 dark-tipe monster in your graveyard . Once per turn you can send one card on the field to it’s owner’s hand.
4. Fallen Angel Messenger Julius
Atributas: Dark
Tipas: Dark Angel/Tuner
Lygis: 2
Att: 500
Def: 900
Effect: If you use this card to synchro summon you can add 500 attack to that synchro monster by removing this card from your graveyard.
5. Fallen Angel Priest Alexander
Atributas: Dark
Tipas: Dark Angel/RemoFusion/Effect
Lygis: 8
Att: 2800
Def: 2400
Effect: You can special summon this card by removing and fusing “Fallen Angel Beast Nicodemus” + Dark Angel-type monster (You do not use “Polymerization”). This card gains 100 attack for every Dark Angel-type monster removed from play.
6. Fallen Angel Beast Nicodemus
Atributas: Dark
Tipas: Dark Angel/Effect
Lygis: 4
Att: 1900
Def: 1200
Effect: You can special summon this card if you have 1 or more Dark Angel-type monsters on the field. If this card was removed from play inflict 200 points of damage for each removed Dark Angel-type monster.
7. Fallen Angel Victor
Tipas: Dark Angel/Synchro/Effect
Lygis: 7
Att: 2600
Def: 1900
Effect: 1”Fallen Angel” Tuner + 1 or more non-Tuner monsters. This card cannot be targeted by spells or traps.
Spells:
1. Fallen Tower – Tekel
Tipas: Field Spell
Effect: All Dark Angel-type on your side of the field gain 300 ATK. If a Dark Angel-type monster was destroyed it is removed and it’s effect is activated.
2. Angel’s Hope
Tipas: Normal Spell
Effect: You can add 1 Dark Angel-type monster with 1500 or less ATK from your deck to your hand.
3. Tainted Feather
Tipas: Normal Spell
Effect: Draw 1 card , then remove 1 Dark Angel-type monster from your graveyard.
Traps:
1. Stamp Of Origin
Trap: Normal Trap
Effect: Activate if you control a “Fallen Angel” monster. Remove it from play to destroy up to 2 cards on the field.
2. Dark Salvation
Trap: Normal
Effect: Gain 300 life point’s for each removed Dark Angel-type monster from play.
5. DARBAS
- DeiWYSsS
Aprašymas: Tipą sudaro tik Dragon-Tipe monstrai tai jiems tinka Armor Of Dragon, korta kuri prideda 800 DEF taškų. Ypač naudinga kviečiant Synchro monstrą.
Labai naudinga D&G The Freash Maker aukoti dėl synchro monstro. Jo efektu mes galime iš kapinyno išitraukti vieną spell ar trap kortą. Tai mes galime ištraukti Twilight kortą ir išikviesti dar vieną monstrą :D
Dar vienas strategiškai geras veiksmas sujungti D&G The Freash Maker ir Armani The Freash Maker bei iskviesti Super Dragon Of Freash kurio efektas leidžia iš kapinyno išikviesti jungiamąsias kortas. Taip mes galime dar su D&G The Freash Maker efektu jei kapinyne yra Sword Of Super Dragon pasimti jį į rankas. Tada synchroniuojame D&G The Freash Maker, bei Armani The Freash Maker bei išikviečiame Marlboro The Freash Maker. Aktyvuojame Sword Of Super Dragon ir puolame LP. Tuo pačiu ėjimu dar puolame su Marlboro The Freash Maker. Tolimesne žaidimo eiga priklauso tik nuo jūsų :DD Smagaus žaidimo.
6. DARBAS - eima1000
Aprašymas: šio archetipo esmė yra ta , kad monstrai yra lv 4 ir lb stiprūs. bet jei neturėtų silpnybių tj būtų ne yu-gi-oh! kortos. Tai todėl ėjimo gale jų teišgyvena mažiau nei pusė arba išvis nei vieno , o kiti dar ir dmg tau pačiam duoda :) Tj va toks tas mano archetipas :)
7. DARBAS -
ExodiaXlr7
Aprašymas: Šio naujo archetipo išskirtinumas tas, kad leidžia priešininkui traukti papildomai kortų iš savo kaladės. Ši kaladė subalansuota taip, kad priešininkas nusidekintų (nebeturėtų kortų) savo kaladėje ir taip automatiškai laimima kova. Efektai gal būt galingi tačiau priešininkui atneša taip pat naudos, o su kiekviena nauja korta ištraukta iš kaladės, kurią leidžia tai daryti mano "Saint" - "Elysium" archetipas negali žinoti kaip kova pasisuks tuo labiau, kad tai priklausys nuo priešininko kaladės struktūros ir žaidimo strategijos. Apie silpnybes šio archetipo galiu pasakyti tik tai, kad priešininkas arba turi turėti daug kortų, kad nespėtų nusidekinti arba turi žaisti su "burn" kalade arba su remūvais (remove from play).
2 DARBAS
8. DARBAS - J_BYYX
Aprašymas: Planeswalkers – yra neparastai galingi burtininkai, galintys keliauti per paralelinius pasaulius dar vadinamais „Planes of existence“. Šiuose pasauliuose jie įgauna naujų galių ir žinių. Tai leidžia išplėsti jų galias aukščiau įprastų burtininkų.
Šie monstrai yra labai priklausomi nuo arenos magijos kortų. Beveik visi Planeswalker monstrai negali būti iškviesti kol arenoje nėra arenos magijos, o kai kurie net sunaikinami jei arenoje nebelieka arenos magijos. Beveik visi jų efektai aktyvuojasi išmetant arenos magiją iš rankų. Tokiu būdu išreiškiama jų kelionė per naują pasaulį kuriame jie ir įgauna savo gebėjimus.
Kiekvienas Planeswalker monstras išsiskiria savitais efektais gelbstinčiais įvairiose situacijose.
Kad neliktumėme be arenos magijų silpnesnieji Planeswalkers bando jas mums gražinti. Taip pat Planeswalkers turi ir savą arenos magija „Multiverse“, kuri sulėtina arenos magijų mažėjimą, bei apsisaugo nuo sunaikinimo, o tai leidžia ilgesniam laikui išlaikyti Planeswalker monstrus.
Nepaisant vienijančių efektų, juos galima naudoti ir atskirai kitose kaladėse. Taip pat jie puikiai tinka ir senosiose Spellcaster kaladėse.
Planeswalker Ajani
Earth/ 7/Spellcaster/ Effect/ 2400/ 1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Field Spell Card from your Deck to the Graveyard while you control another Field Spell Card on the field. Once per turn by discarding 2 Field Spell Cards from your hand you can destroy all face-up Attack Position monsters on your opponent‘s side of the field. Destroy this card if there is no face-up Field Spell Card on the field.
Planeswalker Jace
Water/ 7/ Spellcaster/ Effect/ 2500/ 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning 1 Field Spell Card that is removed from game to the bottom of your Deck while you control another Field Spell Card on the field. When this card is Summoned, by discarding 1 Field Spell Card from your hand you can look at your opponent's hand and select 1 Card from it. Remove selected Card from play. As long as this card is face up on the field this card's name is treated as the selected card's name, and it gets the selected card's effect(s). Destroy this card if there is no face-up Field Spell Card on the field.
Planeswalker Liliana
Dark/7 / Spellcaster/ Effect/ 1800 / 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Field Spell Card on the field. When this card is Summoned, by discarding 1 Field Spell Card from your hand you can halve the ATK of 1 face-up monster on the field. Then Special Summon 1 “Planeswalker” monster from your Graveyard whose DEF is equal or lower than half of the selected monsters ATK, ignoring its Summoning conditions. Destroy this card at the end of this turn. When this card is destroyed return up to 2 Field Spell Cards from your Graveyard to your hand.
Planeswalker Chandra
Fire/4/ Spellcaster/ Effect/ 1600/ 1200
You can add 1 Field Spell Card from your Deck, Graveyard or removed from game to your hand instead of conducting a normal draw in your Draw Phase (You can’t activate that card this turn). When Field Spell Card is activated inflict 1000 points of damage to your opponent’s Life Points.
Planeswalker Garruk
Earth/ 7/ Spellcaster/ Effect/ 1800/ 800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Field Spell Card on the field. While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your monsters by 300 points. When this card is sent from the field to the Graveyard, you can Special Summon 1 Beast or Beast-Warrior type monster with an ATK of 2000 or less from your Deck. Then shuffle your Deck.
Planeswalker Elspeth
Light/ 7/ Spellcaster/ Effect/ 2500/ 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Field Spell Cards from your hand. During your End Phases discard 1 Field Spell Card from your hand, if not, destroy this card. This monster gets the following effect(s) while there are face-up Cards with the following Type(s) on your side of the field.
Monster: This card cannot be destroyed by battle. This card is unaffected by monster effects.
Spell: This card is unaffected by any Spell Cards.
Trap: This card is unaffected by the effects of Trap Cards.
Planeswalker Sarkhan
Fire/ 4/ Spellcaster/ Effect/ 1500/ 1500
This card cannot be Special Summoned. This card can be only Normal Summoned from your hand while there is face-up Field Spell Card on the field. While there is no face-up Field Spell Card on the field, destroy this card. Once per turn you can discard 1 Field Spell Card from your hand to select and sent 1 Dragon-type monster from your Deck to the Graveyard. It gains ATK equal to half the ATK of the selected monster until the End Phase of your next turn. If you activate this effect, this card cannot attack during this turn.
Planeswalker Tezzeret
Water/ 4/ Spellcaster/ Effect/ 1400 / 1900
This card cannot be Special Summoned. This card can be only Normal Summoned from your hand while there is face-up Field Spell Card on the field. While there is no face-up Field Spell Card on the field, destroy this card. Once per turn you can discard 1 Field Spell Card from your hand to add up to 3 Equip Spell cards from your Deck or Graveyard to your hand. Any Equip Spell Card equipped to this monster is Special Summoned to your monster zone instead; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 2/ATK 500/DEF 500).
Planeswalker Nicol
Fire/ 8/ Spellcaster/ Effect/ 0/ 0
This card’s type is also treated as Dragon. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned by effect of “Planeswalker Liliana”. This card can be only Special Summoned by removing from play 5 Field Spell Cards with different names from your Graveyard while you control face-up Field Spell Card. When this card is Special Summoned destroy all cards on the field. It gains ATK equal of number of destroyed cards x600. Any Battle Damage this monster inflicts to your opponent is halved.
Planeswalker Sorin
Dark/ 8/ Spellcaster/ Effect/ 2500/ 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned by effect of “Planeswalker Liliana”. This card can be only Special Summoned by removing from play 5 Field Spell Cards with different names from your Graveyard while you control face-up Field Spell Card. Once per turn you can pay up to 1500 Life Points to gain following effect(s) until End Phase of this turn:
500 or more: Negate effects of all your opponent’s Spell cards.
1000 or more: Negate effects of all your opponent’s Trap cards.
1500: Negate effects of all your opponent’s monsters.
Planeswalker Nissa
Earth/ 4/ Spellcaster/ Effect/ 1600/2000
You can only control 1 “Planeswalker Nissa” on the field. This card gains following effect while there is face-up Field Spell Card on the field: Once per turn you can return 1 Field Spell Card from Graveyard or removed from play to its owner’s hand.
Blind Eternity
Spell Card
Send 1 Field Spell Card from your Deck to the Graveyard. Then add 1 Level 7 or lower “Planeswalker” monster from your Deck to your hand.
Multiverse
Field Spell Card
Each time Field Spell Card(s) are discarded, place 2 “Parallel World” Counter on this card. If this card would be removed from the field, you can remove 2 “Parallel World” Counters from this card instead. You can remove 3 “Parallel World” Counters from this card to add 1 Field Spell Card from your Graveyard or removed from play to your hand.
9. DARBAS - killeriax
Aprašymas: Invincible Assassin archetipą sugalvojau pasiremdamas The Six Samurai archetipu. Norėjau parodyti, kad ir humanoid'ai turi nemažai galios =D. Taigi, pirmasis šio archetipo bruožas - kerštas (už kiekvieną saviškį(-ę) kiti gyvieji IA įgauna tam tikrą skaičių puolimo taškų). Antrasis jų bruožas- manipuliavimas žuvusiais bendražygiais (t.y. jų grąžinimas į kaladę ir t.t.). Žinoma šis archetipas turi ir silpnybę - gynyba. Jų visų gynyba yra palyginti menka su kitomis kortomis ir jie beveik neturi gynybinių spastų. Na bet kaip kažkas yra pasakes "geriausia gynyba yra puolimas". =D
10 DARBAS - Miratas
Aprašymas: Mano sukurtas Archetipas remiasis Senovinių mitų ir stebuklų įdėja. Pagrindinė mano mintis buvo sukurti niekur negirdėtą derinį synchro tunerius, kurie tiosiog pagyvina žaidimą.
11. DARBAS - TheFailas
Aprašymas: NĖRA
12. DARBAS - Yamis
Aprašymas: Šis Archetipas paremtas yra visais man žinomais elementais, kurie yra šioje žemėje jie atskirai gal ir silpni bet visi kartu padaro neatstatomą žalą, o ypač mums žmonėms ir tuo labiau mūsų turtui, kurį mes taip branginame, o ypač branginame savo namus, kuriuos šis elementų derinys gali nušluoti nuo žemės paviršiaus. Jos visos paremtos vienas kita ir ši elementų kaladė yra paremta counteriais už kiekvieną elemento iškvietimą tu gali uždėti 1 element counter ant savo kortų šio Archetipo tėvas yra „Master Dragon Of All 8 Elements“
13. DARBAS - YGO
Aprašymas: The Fourth Dimension
Reason: (sort of)
The first dimension – we
The second dimension – nobody yet knows
The third dimension – probably D.D. Monsters
The Fourth Dimension – something new.
Story:
So, far beyond the Solar System there were other planets, other systems, other rules and other world. As always the bad and evil had a lot of misunderstanding but not like the other living beings these were made by believes and not by the biological evolutions (you can already assume that light was not a solution just only problem). They were called Dimentors, they never had a reason to die or live. The only mission of every Dimentor was to exist and to believe. But because they hadn’t any feelings for love, life and even suffer they began to expand their knowledge of the mighty war*. Soon their missions were to rule all over the universe and show that everything is possible. Time passed and Dimentors began underestimate themselves they thought that they had yet not enough, and the Ultimate war* began between bad and evil. Meteor crushes, comets, black holes, huge exploding stars, planets, greatest spells in all the universe and other mystical weapons had unleashed the power of Dimentors which was never ment to use especially between brothers. Everything had been destroyed and at the end the burning spark of a great soldier* had unleashed the darkness that soon began to recreate the wisest Dimentors. So the life began again the planets, air, all the things you could ever see down there, was named as the Fourth Dimension – the place with believing.
Legend:
*Mighty War – war between the planets to conquer each other’s territories.
*Ultimate War – war between systems, between dark holes, stars, to conquer the entire universe. If began it’s impossible to stop it. It is finished than each of the enemies destroys each other.
*Great Soldier – Dimentor who’s spark/soul had reborn after and who’s powerful believing created world for Dimentors which now exist. It had also changed his appearance to the beast and had been called ‘’The Fourth Dimension Darkness’’.
ABOUT CARDS:
New summon called Dimension summon, it summons monsters from removed from play pile, or even deck mostly from the bottom (works similar way like lightsworns you sometimes have to remove bottom cards) It also makes monsters to come back stronger with effects, as legend says: ‘’their come back made them stronger’’.
The traps/spells were named as ‘’The Forbidden’’ those cards are really powerful and are designed as part of the war, for e.g. ‘’the forbidden destruction’’ in a story had to work on continuous destruction of planets, it is also illustrated so it would easier to imagine (same thing done with all the cards below). ‘’the forbidden’’ spells/traps are called so because after recreation they were forbidden and also some of them cannot be negated which symbolises that Ultimate War cannot be stopped as these spells/traps. ‘Attack equal to their partners’ if you summon 2 ‘’the fourth dimension monsters’’ you swap their atk/def points. If you have more than 2 you have to choose which monster’s atk/def goes to which other monster. All of their attributes are DARK representing war and darkness.
Some of the monsters are uneffected by opponent that means they can save themselves from traps, spells and monster effects. It also can be disadvantage as you cannot use any equip spells or even traps to defend your monsters. For e.g. ‘’The Fourth Dimension Sorcerer’’ cannot be effected by the traps, if I use Mirror force my other monsters will stay but this card will get destroyed.
The Forbidden Destruction: [Trap/Continuous]
Remove five bottom cards of your deck. Once per turn equip 1 monster of the opponent’s side of the field. If that monster uses its effect, negate the effect of it and remove it from play. This card can be activated any turn. This card is removed from game at your 4th Standby Phase
Missing Heart: [Spell/Normal]
Remove 3 ‘’The Fourth Dimension’’ Monsters from the bottom of your deck. Take control 1 of your opponent monsters. At your second Standby Phase you can tribute that monster to Dimension Summon 2 of your removed monsters with attack equal to their partners.
The Forbidden Planet: [Trap/Continuous]
This card cannot be negated by the spell or the trap card. Remove from play all the cards of your side of the field. Your opponent cannot attack your monsters or you directly. This card is destroyed at the 4th Standby Phase.
The Forbidden Traveller: [Spell/Normal]
Remove from play 3 of your monsters, their effects are negated. Count 20 top cards of your opponent’s deck. Put this card upside up between those 20 cards and the rest of the deck. Than your opponent draws this card you can Dimension Summon up to 5 The Fourth Dimension Monsters of your side of the field.
Title: The Fourth Dimension Lord
ATK/DEF: 3900/1200
Level: 7
Effect: If this card is Dimension Summoned you can Dimension Summon up to 3 ‘The Fourth Dimension’ monsters. This card cannot be affected by the spell cards. You can remove from play this card to Dimension Summon 2 of your ‘The Fourth Dimension’ monsters.
Title: The Fourth Dimension Sorcerer:
ATK/DEF: 1500/2300
Level: 3
Effect: You can remove from play this card and 1 of your monsters on your side of the field to Dimension Summon up to 2 ‘The Fourth Dimension’ Monsters. This Card cannot be affected by the Trap cards.
Title: The Fourth Dimension Hunter
ATK/DEF: 2000/300
Level: 4
Effect: If this card is destroyed by your opponent, you can Dimension Summon 1 ‘The Fourth Dimension’ monster. This card cannot be affected by the monster effects.
The Fourth Dimension Shaman
ATK/DEF: 2700/1800
Level: 4
This card can only be Dimension Summoned from the bottom of your deck. This card cannot be affected by Light and Dark attribute monsters. Once per turn you can remove from play 4 cards of the bottom of your deck. Than this card is destroyed or removed from play you can Dimension Summon up to 3 ‘The Fourth Dimension’ monsters.
Title: The Fourth Dimension Sniper
ATK/DEF: 1800/900
Level: 4
Effect: Than this card destroys a monster of your opponent’s side of the field you can remove from play up to 2 cards from the bottom of your deck. Than this card is destroyed by your opponent, you can Dimension Summon 1 of your removed ‘The Fourth Dimension’ monster.
Title: The Fourth Dimension Darkness
ATK/DEF: 10000/10000
Level: 9
Effect: This card can only be Dimension Summoned by removing up to 10 ‘The Fourth Dimension’ monsters from the bottom of your deck. This card cannot be affected by your opponent. If this card is on your side of the field you cannot have any other cards on your side of the field. You can only have 1 ‘The Fourth Dimension Darkness’ in your deck.
14. DARBAS - Yo-hu
Aprašymas: Light Hero yra vien light monstrai ir yra tik jiems magijos sustiprinimu ar kitokių kortų. Trap kortų dar nesu sugalvojęs, bet žadu sukurti. Šios Light Hero kortos man atrodo panašios į Element Hero.
15. DARBAS - Ponci
Aprašymas: Monstru esme, visokiais budais prideti sau ATK tašku.